The only thing viable for png export seem to be the internal source textures. From what I've read, Substance textures are used to generate textures on the fly with parameters and can also be used for animations. sbsasm files, which are usually packaged along with (or inside?) sbsar files. sbsar file contains all the metadata of the texture. PS: By the way, glad to see this neat tool evolving since I last came here in 2016. Im not very familiar with that program, so I was wondering if there would be a way to convert them to a more user friendly format like. sbsasm files, so I assume they are dependencies of a. sbsasm files - these are meant to be able to be opened using Substance Designer, right? If so, how? Can't find any info regarding. Guys, small question here regarding the plugin that exports texture assets into.